Team 1: Hi fidelity App development, physical artefact cast and Lap style user testing
Today was another busy day as Dublin Bike, Clean Link pushed forward in many areas of our design phase. We began looking towards high quality prototypes of all aspects of the design, while grounding all developments in user test, constantly bringing reiterating through tests from volunteers.
Our intention is to have a working example of the various different touches points ready to display by Monday 2pm.
Following on from a lo-fidelity paper prototype app click through, realised in Marvel app, we pushed on towards a more finished mobile application which will then be made interactive through Principle.
This time consuming process was highly rewarding as we ironed out the issues that had arisen from early iterations and sketches. We began to gain a better feel for how the feature would be perceived by the public within a new version of the Dublin Bike App.

In the evening it came time for a lab style test of the LED navigation tool. The product is intended to be used out on the road with a lot of variables and unpredictability, this threw up difficulty in testing. We felt the easiest way to recreate the experience in a safe manner and enabling us to take the navigation out of the control of the tester and place it on the bike so the cyclist must follow the LED instructions, was to head out a get some GoPro footage of a route. Bringing this back into the studio and projecting onto the wall, we set up an elaborate bike rig to so user can have the feel of taking to the streets with Dublin Bike, Clean Link.
Even with all our preparation, users were encouraged to keep in mind that the bike they were using was not a Dublin Bike, 3 speed cruiser, which has the cyclist in a more upright seated position. Another disturbance to the testers experience was that the projected screen had the road appear at disorientating sharp angle. With these taken into consideration, we were given brilliant insight into the overall feel of the navigation tool.
We now continue and move forward to correct issues highlighted and realise a high degree of finish to all our touch points.......
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